GaymerX 4 by the numbers

Hours from Sydney to San Jose: 15
Days at the con: 3
Servings of caffeine: averaging 4/day
Buttons handed out: 117
Cards handed out: 62
Flyers handed out: 57
Fun had: lots

GX4 swag

It seems almost hard to believe but GX4 is over and done. As exhausted as we are, we had a fantastic time. We got to meet a huge range of people, see a couple of talks, and do some shopping to support other indie developers. I only wish there were more of me so I could have seen more of the con!

Having been to a few other conferences, some more commercial and some more industry focussed, GX is still very much our favourite. Everyone is respectful, friendly, and so happy to be there – there’s nothing quite like the way people light up when they’re safe to be themselves. We’re extremely grateful that we were able to contribute and be a part of everything, and look forward to coming back again.

In the meantime, the Kickstarter for GXAus 2017 is gearing up, and Tyandae is a sponsor. We’ll have a booth here in April next year where we’ll be launching the fully voiced, professionally scored – and free – demo of Death of Magic. Even if you can ‘t make it to Australia you can still chip in a few dollars or just spread the word.

GX 4

It’s o20160930_112820nly day one of GX 4 and already we’ve met a bunch of great people. In days to come we’d also love a chance to follow up and hear about your experiences of the con – drop by our forums and say hello!

GX Australia

Death of Magic group photo

GX Australia was awesome fun – thank you to everyone that came!

It’s such a different experience to go to an event where everyone is on the same page, where being open minded about each other’s differences is just what people do.

We got to meet a huge spectrum of people, and it was wonderful to see people’s faces light up when they heard about the story we’re making – I am so much more stoked about working on this project. I think we’re making something special, and I can’t wait to see it done.