As you can see our character sprites are all fully painted, and the process of bringing them to life in Live2D is under way. The difference that a full paint job makes is pretty astounding, as you can see in this close up of Safelor here:
We really can’t wait to show off how they look when they’re moving!
Another character design progression, from a first draft in 2014 to the current version.
Garros is a close friend and ex-lover of Jackin. Like other merfolk, he gets around the city via the canal system, with occasional use of crutches in walking areas. Some merfolk can afford wheelchairs, but they’re a rarity in the outer city.
Designs for Garros have changed a lot since his initial conception, particularly his clothing. His original outfit was purely practical, but it was quickly obvious that it didn’t match his personality. His final design of short sleeves with a tailored waistcoat is casual yet classy, reflecting his level of education and charismatic nature. The kilt is a logistical choice more than a stylistic one – merfolk obviously don’t wear pants, but as most other races do it’s considered more genteel to wear something below the waist.
Swimming around the city via canals while fully dressed causes less problems than you’d think. Merfolk have long since perfected the art of waterproofing fabric. They refuse to explain how.
Throughout the year I’ll be writing short bits of fiction to explore more about the world of Death of Magic, the people who live there, and what their lives are like. Some will be letters, entries from history books, or journal entries. Others, like the story below, will be vignettes from the point of view of characters from the game. This first story gives an insight into life in the mer community in the outer city.