So I’ve made it back alive from Melbourne International Games Week. There were some fantastic panels at GCAP and PAX, I met lots of new people, and got to show off a tech demo of the game to some.
As you can see above, I’ve managed to surmount some major technical hurdles. Characters rigs and animations are made in Live2D, and played out in Unity. (All the art is either a first draft or placeholder right now.) It’s exciting to have something visual to show off after so long working on the background stuff.
There’s lots left to do, but I’m ready to get into it.