Six month’s progress – pictured above are two animated gifs of Jackin, the first from September last year and the second from last week.
There have been some minor changes to the design of her face and pants, but mostly the quality difference is from a change in lineart and much better animation. Figuring out a character’s ‘idle’ animation, the one that plays all the time, is a real challenge. They need to look alive, but they can’t make any large or sudden movements or the animation becomes distracting. For example, the Jackin on the left is flexing her hand and flicking her tail very obviously, while the Jackin on the right looks far more natural and relaxed.